The Effectiveness of a Platform based on Generative Artificial Intelligence and Gamification in developing Metacognitive thinking among Higher Education Students

  • Salman Matar Hameed Alsulami PhD researcher of Educational Technology, King Abdulaziz University, Jeddah, Saudi Arabia
  • Dr. Ahmed Ibrahim Fallata Associate Professor of Educational Technology, King Abdulaziz University, Jeddah, Saudi Arabia
  • Dr. Waleed Salim Mohamed Alhalafawy Professor of Educational Technology, King Abdulaziz University, Jeddah, Saudi Arabia
Keywords: Generative artificial intelligence, gamification, metacognitive thinking

Abstract

The current research aimed to design a proposed model for an electronic platform based on the integration of generative artificial intelligence and gamification and measure its effectiveness in developing metacognitive thinking among students of the College of Communication and Media at King Abdulaziz University. Using a quasi-experimental approach, the first experimental group that used the electronic platform based on the integration of generative artificial intelligence and gamification was compared with the second experimental group that used the same platform relying on generative artificial intelligence content generation without activating gamification tools. The study sample consisted of 60 students, who were randomly divided into two groups of 30 students each. The metacognitive thinking scale was developed, which in its final version consisted of (32) items distributed in three axes: Planning, monitoring and control, and evaluation.  The results were monitored and statistically analysed using the t-test to compare groups, determine the significance of differences, and calculate the effect size. The results of the research showed the effectiveness of the proposed model of integrating generative AI and gamification in developing metacognitive thinking in students of the first experimental group who were taught with the integration of the platform with the tools of generative AI and gamification compared to the students of the second experimental group who were taught in the traditional way.  The study recommended the need to integrate generative artificial intelligence with gamification tools in e-learning environments in order to develop learning outcomes, and to implement training programmes and courses for teachers, targeting cognitive interest in how to employ and use learning environments based on the integration of artificial intelligence and gamification and their various components in educational contexts. 

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Published
2024-12-10
How to Cite
Salman Matar Hameed Alsulami, Dr. Ahmed Ibrahim Fallata, & Dr. Waleed Salim Mohamed Alhalafawy. (2024). The Effectiveness of a Platform based on Generative Artificial Intelligence and Gamification in developing Metacognitive thinking among Higher Education Students. Journal of Educational and Human Sciences, (41), 281-301. https://doi.org/10.33193/JEAHS.41.2024.575
Section
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